How can blended formats be designed in an accessible way for disabled students?

Introduction

Inclusive blended learning recognizes that students experience education differently. By intentionally designing digital and in-person components to be accessible and pedagogically meaningful, we create learning environments where all students can participate, succeed, and develop their full potential.

We support you as a student individually and personally with our large and strong network and look forward to networking with you. As partner universities or new partner universities, institutes and sponsors, we look forward to networking with you.

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Adapting Blended Learning for Students with Disabilities

Inclusive blended learning addresses the concept that students experience equal but varied educational environments. By designing digital and in-person components that are accessible and pedagogically-driven, we can build academic environments where all students, including those with disabilities, can participate, succeed, and attain their potential.


For the virtual learning phase

Accessible Digital Content

Digital materials should be usable for everyone from the beginning. In advance, presentations, flyers and other materials should be available in a digitially accessible format
We support you in creating digital accessibility with our implementation service, workshops and guidelines.

From a didactic perspective, accessible content is not just a technical requirement:

  • It reduces extraneous cognitive load by simplifying navigation and information processing.

  • It supports multimodal learning, enabling students to choose the format that best fits their learning style and needs.

  • It ensures that core learning goals — rather than format barriers — drive the learning process.

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Flexible Learning Modalities

Blended learning becomes especially effective when learners can access materials and demonstrate competence in multiple ways. Content can be offered as text, audio, video, tactile representations, or interactive modules. Students may adjust the pace, download resources, or work offline as needed.

Didactically, flexibility supports:

  • Self-regulated learning, enabling students to plan, monitor, and reflect on their learning.

  • Differentiation, allowing instructors to scaffold tasks based on individual needs.

  • Constructivist learning, where students actively build understanding using modalities that work best for them.

Assessments should also be flexible: not every learning outcome must be measured through written exams — oral exams, audio submissions, project work, or practical demonstrations can serve as equivalent, equitable alternatives.


Inclusive Technology & Platforms

Learning platforms must comply with the Web Accessibility Directive (external link) and integrate well with assistive tools such as screen readers, magnifiers, speech-to-text, or switch devices. Adjustable contrast, font scaling, and keyboard navigation help ensure functional accessibility. Customizable interfaces reduce cognitive load, especially for students with ADHD, dyslexia, or cognitive disabilities.

Didactically, technology should be chosen based on pedagogical alignment, not novelty:

  • Tools should support learning objectives, not distract from them.

  • Technology should enhance interaction, not create additional barriers.

  • Features such as discussion boards, interactive quizzes, or collaborative documents promote social constructivism and peer learning.


Accessible In-Person and Hybrid Components

Physical spaces must be accessible, with accessible seating, ramps, clear signage, and pathways. Depending on the needs, in-person or synchronous sessions may require assistive listening devices, interpreters, captioning, or adapted materials.

Didactic considerations include:

  • Ensuring equal participation in group work by assigning roles that match students’ abilities while still promoting inclusion.

  • Providing tactile or hands-on alternatives for visual tasks (e.g., tactile diagrams, 3D models).

  • Using explicit verbalization of visual content, board writing, or gestures to keep all students engaged.

Hybrid teaching should avoid giving privileged access to either online or onsite learners; instead, learning tasks should be designed to ensure equivalent engagement across modalities.


Universal Design for Learning (UDL)

UDL is a proactive didactic framework that supports variability in learners. It encourages offering multiple means of:

  1. Engagement – different ways to motivate and involve students

  2. Representation – different ways to present information

  3. Action & Expression – different ways for students to respond and demonstrate learning

UDL reduces the need for case-by-case accommodations by embedding accessibility into the core design of a course. It also supports inclusive classroom cultures where learner diversity is viewed not as a challenge but as a resource.

Further information

CAST (2024). CAST Universal Design for Learning Guidelines version 3.0. https://udlguidelines.cast.org

HIBLend project | The HIBLend project aims to increase interest in and enhance higher education institutions’ capacity to provide high-quality blended mobility options for students. The project will accomplish this by creating and sharing a framework that guides quality considerations for existing models and approaches to blended mobility, as well as processes for improving existing activities and creating new ones. At the conference in December 2025, our team at BliZ presented our inclusivity services, solutions, and requirements. https://hiblend.eu/


Related Literature

Further information is available in the publication by our management in Möhring (2024), key stakeholders and researchers:

Möhring, M. (2024). Empowering Abroad: The Role of International Exchange in Academic Lifecycles of Students with Disabilitieshttps://t1p.de/Empowering-Abroad-Moehring_2025

World Wide Web Consortium (W3C) / Web Content Accessibility Guidelines (WCAG)
For accessible web and digital content — when designing online/blended courses, WCAG standards help ensure materials are perceivable, operable, and navigable for people with various disabilities. https://www.w3.org/TR/WCAG22/

Lomellini, A., Lowenthal, P.R., Snelson, C. et al. Accessible and inclusive online learning in higher education: a review of the literature. J Comput High Educ 37, 1306–1329 (2025). https://doi.org/10.1007/s12528-024-09424-2

Digital Accessibility Tool List

This Digital Accessibility Tool List has been designed to support the creation of inclusive digital learning environments for people with a range of disabilities. It is essential that these groups are actively involved in selecting, evaluating and improving these tools. Their participation ensures that accessibility solutions genuinely meet user needs and support full participation in blended and digital mobility settings.

All tools and measures listed must conform to international, European and national accessibility standards and legislation, including the UN Convention on the Rights of Persons with Disabilities (UN CRPD), the Web Content Accessibility Guidelines (WCAG), the European Accessibility Act (EAA) and the EU Web Accessibility Directive, as well as national disability equality laws. This ensures legal alignment and high-quality accessibility.

This is a dynamic resource that will be updated as new tools launch, existing solutions evolve and user and expert feedback are incorporated.

Tool

Target Group

Description

Official Link

AbleNet Switch Access

Motor-impaired users needing alternative input

Switch-based access for devices, communication apps and software.

https://www.ablenetinc.com

Alrite Speech-to-Text

Users with transcription needs

AI-based automated captioning for audio/video content.

https://alrite.io

Ava Live Captions

Deaf and hard-of-hearing users; meeting participants

High-quality live captions for classes, events and group discussions.

https://www.ava.me

Be My AI (Be My Eyes)

Blind and low-vision users needing visual interpretation

AI-powered image description and visual assistance integrated in the Be My Eyes app.

https://www.bemyeyes.com/ai

BigBlueButton (Accessibility Features)

All disability groups (hearing, vision, motor, cognitive)

Accessible virtual classroom with captions, keyboard navigation, shared notes and screen reader support.

https://bigbluebutton.org/accessibility

Calm Harm

Neurodivergent individuals with emotional overload or stress

Self-regulation and grounding tool based on CBT principles.

https://calmharm.co.uk

ClaroRead

Dyslexia and learning disabilities

Text-to-speech and reading comprehension support tool.

https://www.clarosoftware.com

eSpeakNG

Blind/low-vision users; anyone needing TTS support

Open-source text-to-speech engine used in many assistive tools.

https://github.com/espeak-ng/espeak-ng

Fusion Suite

Blind/low-vision users

Fusion provides both worlds for Windows – ZoomText® , with its screen magnification and visual enhancements for screen viewing ease, coupled with the power and speed of JAWS® for screen reading functionality

https://www.freedomscientific.com/products/software/fusion/

Google Live Transcribe

Deaf and hard-of-hearing users

Real-time speech-to-text captioning for conversations.

https://www.android.com/accessibility/live-transcribe

Grammarly

Users with dyslexia, cognitive or learning difficulties

Writing support tool improving clarity, grammar and readability.

https://www.grammarly.com

Habitica

Neurodivergent users (ADHD, autism); executive-function challenges

Gamified task and habit manager supporting routine building.

https://habitica.com

JAWS Screen Reader

Blind and low-vision users needing advanced navigation

Professional Windows screen reader with extensive customization.

https://www.freedomscientific.com/products/software/jaws

Kurzweil 3000

Users with learning disabilities or cognitive impairments

Learning tool offering TTS, reading support and annotation features.

https://www.kurzweiledu.com

LetMeTalk (AAC)

Autistic or speech-impaired users needing symbol-based communication

Free AAC communication app with customizable boards; offline capable.

https://www.letmetalk.info

MindDoc (formerly Moodpath)

Autistic users needing emotional reflection; individuals with anxiety/depression

Mood-tracking and emotional self-management tool.

https://minddoc.com

Microsoft Narrator

Blind and low-vision Windows users

Built-in Windows screen reader for basic to intermediate needs.

https://support.microsoft.com/windows/use-narrator

Microsoft Teams Accessibility

Users with hearing, vision, cognitive or motor impairments

Live captions, immersive reader, keyboard navigation, screen reader support.

https://www.microsoft.com/en-us/accessibility/teams

NVDA

Blind and low-vision users

Free, open-source screen reader for Windows with Braille support.

https://www.nvaccess.org

Otter.ai

Students, meeting participants; deaf/hard-of-hearing users

AI-based live transcription for lectures and meetings.

https://otter.ai

PunktBilder

Users with visual impairment or blindness

In-house development by BliZ for the semi-automated generation of images in 3D and Braille, with audio feedback

www.thm.de/bliz/en

Proloquo2Go (AAC)

Non-speaking or minimally speaking autistic users; speech disabilities

Symbol-based AAC communication tool with robust vocabulary support.

https://www.assistiveware.com/products/proloquo2go

Read&Write (Texthelp)

Dyslexia, ADHD and learning difficulties

Literacy support tool with TTS, highlighting and simplification tools.

https://www.texthelp.com/products/read-write

Rogervoice

Deaf and hard-of-hearing users

Real-time phone call captioning.

https://rogervoice.com

Sensory App House Tools

Users with sensory sensitivities (autism, ADHD)

Sensory regulation apps with calming visuals, sound tools and focus aids.

https://sensoryapphouse.com

Speechnotes

Motor-impaired users; voice-typing needs

Speech-to-text dictation for hands-free writing.

https://speechnotes.co

Spoken AAC

Non-speaking users; speech and language impairments

AAC app converting symbols or typed text into speech.

https://spokenaac.com

Todo Visual Schedule

Autistic children, teens and adults needing visual structure

Visual daily planner supporting routine, predictability and transitions.

https://www.todo-viz.com

Tobii Dynavox Eye Tracking

Severe motor impairments (ALS, CP, quadriplegia)

Eye-tracking devices enabling communication and computer access.

https://www.tobiidynavox.com

VoiceOver

Blind and low-vision Apple users

Built-in Apple screen reader with gesture navigation and Braille support.

https://www.apple.com/accessibility/vision

Zoom | Accessibility

Users with hearing, vision or motor impairments

Live captions, screen reader support and sign language spotlighting.

https://zoom.us/accessibility

ConclusionBlended learning becomes inclusive when accessibility and didactics work hand in hand. By integrating accessible technologies, flexible modalities, universal design principles, and thoughtful didactically planning, lectures and researchers can create environments that empower all students — regardless of disability — to learn, participate, and succeed.We support you as a student individually and personally with our large and strong network and look forward to networking with you. As partner universities or new partner universities, institutes and sponsors, we look forward to networking with you.Inclusive support for students, lecturesYour Consulting Team:
David Smida and Zeki Öztürk
E-Mail: This email address is being protected from spambots. You need JavaScript enabled to view it.
Phone: +49 (0)641-309 2422Contact for Researchers, Partnerships and NetworkingProf. Dr. Monika Maria Möhring and Andreas Deitmer
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Contact details | International Office Team