The world of Shaders is a vast one as they are the foundations behind materials and other effects in games. They can use textures in many different ways or even create shapes procedurally!
This talk will introduce the concept of them, what goes into the creation of these shaders and more through the eyes of a Technical Artist.
Andre Bell is working as a Technical Artist at Limbic Entertainment.
Age of Empires 2, Metal Gear Solid, Spyro the Dragon 2