Computer Graphics

Short Name
Module Code
Module Coordinator
  • Aristovoulos Christidis
  • Aristovoulos Christidis
Short Description

Advanced graphics algorithms for filling, shading and texturing of object faces, for line, curve and texture anti-aliasing as well as for achieving real-time capability in graphics, with complex own and OpenGL programs

Learning Objectives

The students know how to integrate into an existing graphics software package coloring, illumination, and shading effects as well as textures, which they implement pixel-accurately and according to real time capability criteria. Teamwork among equally qualified is practiced in the exercises.

Duration in Semester
Instruction Language
Total Effort
6 CrP; an estimated 180 hours, of which approximately 60 are spent in class.
Weekly School Hours
Method of Instruction

Vorlesung 2 SWS, Praktikum 2 SWS

Requirements for the awarding of Credit Points

Prüfungsvorleistung: Drei anerkannte Hausübungen

Prüfungsleistung: mündliche Prüfung

  • J. F. Hughes, A. van Dam et al.: Computer Graphics: Principles and Practice Addison-Wesley
  • A. Nischwitz, M. Fischer, P. Haberäcker: Computergrafik und Bildverarbeitung Vieweg Verlag
  • D. Shreiner et al.: OpenGL Programming Guide („The Red
  • Book”) Addison Wesley
  • F. S. Hill, Jr., St. M. Kelley:: Computer Graphics Using OpenGL Prentice Hall