Algorithms for Computer Games

Module Code
CS2345
Module Coordinators
Andreas Gogol-Döring
Teachers
Andreas Gogol-Döring
Short Description

The module deals with theoretical, algorithmical, and technical methods that can be used for the analysis, programming, or design of computer games. The focus is on strategy and the modeling of artificial intelligence.

Duration in Semester
1
Instruction Language
German
Total Effort
6 CrP; an estimated 180 hours, of which approximately 60 are spent in class.
Weekly School Hours
4
Method of Instruction

Vorlesung 2 SWS; Übung 2 SWS

Requirements for the awarding of Credit Points

Prüfungsleistung: Klausur

Availability
As Needed
References
  • Ian Millington, John Funge: ”Artificial Intelligence for Games”
  • Jörg Bewersdorff: ”Glück, Logik und Bluff”
  • Sanjay Madhav: ”Game Programming Algorithms and Techniques”
Prerequisite Modules